Release Channel
v2.0.7-mc1.19.4
Port from 2.0.7-mc1.19.3
v2.0.7-mc1.19.3
Port from 2.0.7-mc1.19.2
v2.0.7-mc1.19.2
Features
- Shoot enemies like in first person
- It can predict the target entity you want to shoot, even if the target is far away. Just aim at the target as if you were in first person.
- Added config option:
enable_target_entity_predict
.
- Smooth transition when switching from third person to first person.
- Compatible with mod do_a_barrel_roll (only Fabric version).
- Cloth Config API is now an optional dependency.
- Temporarily switch to first person when the camera entity is inside a wall.
- The smooth factors in the configuration has been changed to smoothing half-life for better intuition.
- When updating smooth eye position, multiply by the distance between it and the camera. This ensures a more consistent smoothing effect at different camera distances.
v2.0.6-mc1.19.2
Features
- When the camera approaches the player, make player semi-transparent.
- Save config when client stopping
- Enable third person mode by default
- Save third person mode in config
- Add config:
is_third_person_mode
- Add config:
- Temporarily switch to first person when using specific items (spyglass for vanilla)
- Add config:
use_to_first_person_pattern_expressions
- Add config:
- Change resource pack structure
assets/<namespace>/item_patterns/hold_to_aim/<anyname>.json
Enable aim mode when holding these itemsassets/<namespace>/item_patterns/use_to_aim/<anyname>.json
Enable aim mode when using these itemsassets/<namespace>/item_patterns/use_to_first_person/<anyname>.json
Temporarily switch to first person when using these items
Bug fix
- Camera through glasses
- Game crashing #44
v2.0.5-mc1.19.2
Features
- Remove config:
enable_buildin_item_aiming_rules
- Load ItemPatterns from resource pack
- Rename config options
holding_item_aiming_rules
tohold_to_aim_item_pattern_expressions
using_item_aiming_rules
touse_to_aim_item_pattern_expressions
- In Creative mode, you can directly pick blocks from the crosshair, even if player entity's sight is obstructed
- Add config:
use_camera_pick_in_creative
- Add config:
- Method
Entity#pick
returns MISS when hitResult distance is too far
Bug fix
- Unable quickly turn when sprinting
- Unable to join world in forge version #38
v2.0.4-mc1.19.2
Features
- Configurable aiming mode checking
- add boolean config: Enable Build-in match rules
- add string list config: Hand Item Match Rules
- add string list config: Using Item Matching Rules
Bug fix
- Player's unsmooth rotation
- In config screen, flying_smooth_factor option is in wrong tab
Bug add
- Unable to join world in forge version
Other
Optimizing and slight refactoring.
v2.0.3-mc1.19.2
Features
- Add Cloth-Config-API support for Forge version
- Auto rotate body when draw a bow
- Add config: auto_turn_body_drawing_a_bow
- Add key: toggle_pitch_lock
Bug fix
- Can't pick entity in certain case
- Config is saved on dedicated server
- Config option lost in screen: render_crosshair_when_aiming
v2.0.2-mc1.19.2
Port to 1.19.2
Features
- Add config: normal/aiming_is_centered
- Now use Cloth Config API to build config screen for fabric version
Bug adds
- No config screen for forge version by now, but you can modify config file manually. When trying to open config screen, config file will be reloaded.
v2.0.1(1.19.4)
Features
- Add config: Centered when flying
- Auto switch to aiming mode when holding some items.
- ender_pearl
- snowball
- egg
- splash_potion
- lingering_potion
- experience_bottle
Fix bugs
- Wrong smooth factor when adjusting camera
- Can only swim forward
- Flashes when camera is close to player
v2.0.0-mc1.19.4
Add features
- Use Architectury
- Use YACL to generate config screen
- Add Modmenu support for fabric version
- Add key binding to open config screen
- Ignore tall grass similar blocks when aiming
- Use dedicated smooth factor when flying with elytra
- Add config: disable auto rotate when moving #22
- Add config: if render crosshair when aiming
- Add config: if render crosshair when not aiming
Fix bugs
- Can only run forward #20
- Camera go through wall