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Leawind's
Third Person

A practical, smooth, and feature-rich third-person mod for Minecraft Java Edition.

MIT License

Features

  • Free Rotation Freely rotate the view while keeping the player's body stationary.
  • Free Adjustment of Camera Position
    • While holding Z, moving the mouse adjusts the camera offset (the player's position on the screen), and the mouse wheel adjusts the distance between the camera and the player
    • Quick Switching of Camera Offset (Left|Center|Right) Short press CapsLock to toggle between left and right. Hold CapsLock to center the camera
  • Smart Aim Mode Automatically switches to aim mode based on the item the player is holding and its using status. Rules can be customized. So it can be compatible with items from other mods
  • Shooting like first-person When aiming at enemies in third-person, it predicts the target entity you want to shoot at, allowing you to simply place the crosshair above the enemy as if in first-person
  • Player Transparency When the player entity obstructs the view, it becomes semi-transparent (May not be compatible with Sodium. This feature is disabled by default)
  • Smooth Perspective Switching Smooth transition between first and third person perspectives
  • Disable Anytime If the mod causes issues, you can disable it anytime in-game through the configuration menu or hotkey, reverting to the original third-person perspective
  • Client Side Only No need to install on server. So you can join servers with this mod.

Other features:

  • Hide the crosshair while flying
  • Auto-centering and independent smooth-factor during elytra flight
  • The player becomes invisible when the camera is close enough
  • Skips the vanilla mirrored third-person view (where the camera is always in front of the player, looking at player)
  • Temporarily enter first-person when using specific items, such as telescopes. This kind of items can be customized via configuration.
  • The player turns towards the point of interest. When the camera is behind, the player entity looks where the crosshair points. When the camera is in front, the player entity looks at the camera.

TIP

This documentation is only applicable to the latest version of the mod.

Download

Q&A

If you have any question about this mod, welcome to ask in Disscussion section of Github repository.